KEO

  • I was involved during my internship in developing KEO, a thrilling multiplayer vehicle combat game, as part of Redcatpig. KEO offers three gamemodes and 3x3 battle arenas, powered by Quantum, an advanced deterministic game engine.
  • Engine: Unity 3D & Quantum Engine
  • Language used: C#, using Quantum's ECS scripting API
  • Durantion: February 2023 to June 2023

My contributions

  • Implementing new Weapons.
  • Implementing new UI Systems.
  • Worked in Game Modes.
  • Collaborated closely with a team of 7 programmers, as well as artists and designers.