About
Game developer turned QA Tester. I test mobile games for Android and iOS at Infinity Games and automate the repetitive parts of QA with my own tools and scripts.
Before QA, I spent 4+ years building games in Unity and C#, including Grandma's Recipes, winner of two PlayStation® Talents Awards.
Skills
Game Development
Unity
C#
Photon Quantum
Unreal Engine
Blueprints
C++
Version Control (Git/Github, PlasticSCM)
QA & Testing
Quality Assurance
Mobile Testing (iOS/Android)
Bug Reporting
Regression Testing
Test Automation & Scripting
Log & Crash Analysis
Analytics & Event Validation
AI-assisted QA Workflows
Issue Tracking (Jira)
Tooling & Web
TypeScript / JavaScript
React, Node.js
HTML 5
CSS
Bootstrap
.Net
Resume
Skills & Abilities
- Experienced in QA testing for mobile games, including structured test case execution, bug reporting, and regression testing across iOS and Android.
- Over 4 years of experience developing video games, mainly in Unity, for PC, mobile and wearable platforms.
- Advanced proficiency in C# and object-oriented programming (OOP), with a focus on clean and maintainable code.
- Skilled in gameplay mechanics and UI programming, delivering engaging and intuitive user experiences.
- Builds automation scripts and tooling and uses AI tools to streamline QA workflows.
Experience
QA Tester, Infinity Games.
December 2025 - Present
- Designed and introduced a new QA workflow, backed by internal tools, scripts and AI, that made testing and bug reporting faster and more consistent.
- Help define QA processes, priorities and testing documentation for the team.
- Test mobile games across a broad range of Android and iOS devices, running structured test cases and regression passes on frequent builds.
- Analyse device logs and crash reports to help developers narrow down root causes.
- Reproduce and document bugs with clear steps, logs and device/build details, so developers can act without follow-up questions.
- Work closely with developers, designers and producers from feature testing through to release.
Software Developer - Huawei Ecosystem, Freelance.
January 2025 - December 2025
- Collaborated with Infinity Games to adapt and redevelop games for Huawei’s wearable ecosystem, with a focus on the Huawei Watch 5.
- Successfully ported Infinity Loop Lite to next-gen smartwatches, ensuring compatibility with circular displays, limited input methods, and hardware-specific constraints.
- Worked on rebuilding the original Infinity Loop using ArkTS on HarmonyOS, leveraging modern APIs and architecture for long-term maintainability and optimal performance.
- End-to-end ownership - from technical analysis and architecture planning to implementation, optimization, testing, and delivery of production-ready builds.
- Developed custom UI/UX tailored for round displays and low-interaction environments.
- Focused on performance tuning and battery efficiency, addressing the unique challenges of wearable devices.
- Tested on physical devices to ensure real-world performance, responsiveness, and user experience.
- Maintained continuous alignment with client expectations while working independently, ensuring quality and timely delivery.
Unity Developer, Kool Games.
September 2023 - August 2024
- Built mini-games and a player notification system for Bubble Paradise, a mobile bubble shooter (iOS/Android).
- Integrated analytics and ads SDKs, and used Firebase to control game variables remotely without shipping new builds.
- Debugged and optimized performance and stability across a range of mobile devices.
Unity Developer Intern, Redcatpig.
February 2023 - June 2023
- Developed and contributed to KEO, a multiplayer vehicle combat game, focusing on gameplay, UI programming, and various complex systems.
- Practical expertise in ECS Quantum Engine & scripting API, using unsafe C# environments, adept problem solver in diverse programming environments.
- Collaborated closely with a team of experienced programmers, artists, and game designers, actively participating in daily discussions.
- Supported the team in various tasks, including bug fixing, and playtesting, while gaining hands-on experience in different aspects of game development.
Gameplay Programmer, Butter Games Studios (student studio).
February 2021 - March 2023
- Programmed gameplay mechanics, animations and UI in Unreal Engine and Unity, alongside my degree.
- Worked on Grandma's Recipes (PlayStation® Talents Awards 2022 - Best Art and Best Kids Game) and Mars Blitz.
- Developed character controllers and took part in game design discussions.
Front-End Developer & Web Designer Intern, BITCLIQ.
February 2020 - June 2020
- Implemented front-end solutions using HTML, CSS, and JavaScript.
- Created responsive and interactive web applications.
- Designed custom icons, flyers and outdoor ads (mupis).
Education
Bachelor's degree in Games and Multimedia
2020 - 2023
ESTG - Instituto Politécnico de Leiria - Leiria Portugal
Final Grade: 16/20
CTeSP (Higher Technical Diploma) in Design for Digital Media
2018 - 2020
ESAD - Instituto Politécnico de Leiria - Leiria Portugal
Final Grade: 17/20
Awards & Recognition
- PlayStation® Talents Awards 2022 - Winner, Best Art and Best Kids Game (Grandma's Recipes).
- PlayStation® Talents Awards 2022 - Finalist.
- More than 15 articles written for the video games I have developed.
- Featured on Itch.io’s and Indie DB’s front page.
- Ambassador of the Voodoo Academy program.