About
I’m a QA Tester with a strong development background in Unity and C#, including PlayStation® Award-winning game development experience.
Currently ensuring quality and stability at Infinity Games.
My experience spanning game development, wearable apps, and quality assurance gives me a unique edge in identifying issues,
anticipating edge cases, and bridging the gap between dev and QA teams.
Skills
Game Development
Unity
C#
Photon Quantum
Unreal Engine
Blueprints
C++
Version Control (Git/Github, PlasticSCM)
QA & Testing
Quality Assurance
Mobile Testing (iOS/Android)
Bug Reporting
Regression Testing
Web Development
HTML 5
CSS
Bootstrap
.Net
Resume
Skills & Abilities
- Experienced in QA testing for mobile games, including structured test case execution, bug reporting, and regression testing across iOS and Android.
- Over 2 years of experience developing video games in Unity for PC and mobile platforms.
- Advanced proficiency in C# and object-oriented programming (OOP), with a focus on clean and maintainable code.
- Skilled in gameplay mechanics and UI programming, delivering engaging and intuitive user experiences.
- Effective at working both independently and within a collaborative team environment.
Experience
QA Tester, Infinity Games.
December 2025 - Present
- Execute structured test cases across multiple devices and platforms (iOS/Android), identifying, reproducing, and documenting bugs with clear, actionable reports.
- Collaborate closely with developers, designers, and producers to deliver high-quality features and polished releases.
- Perform regression testing to validate bug fixes and ensure stability across frequent builds and updates.
- Analyze device logs and crash reports to support debugging and efficient root-cause identification.
- Provide detailed feedback on gameplay balance, usability, and overall player experience.
- Track and manage issues using Asana, contributing to improved QA workflows and testing documentation.
- Leverage development background to anticipate edge cases, improve test coverage, and enhance overall product quality.
Software Developer – Huawei Ecosystem, Freelance.
January 2025 - Present
- Collaborating with Infinity Games to adapt and redevelop games for Huawei’s wearable ecosystem, with a focus on the Huawei Watch 5.
- Successfully ported Infinity Loop Lite to next-gen smartwatches, ensuring compatibility with circular displays, limited input methods, and hardware-specific constraints.
- Rebuilding the original Infinity Loop using ArkTS on HarmonyOS, leveraging modern APIs and architecture for long-term maintainability and optimal performance.
- End-to-end ownership – from technical analysis and architecture planning to implementation, optimization, testing, and delivery of production-ready builds.
- Developed custom UI/UX tailored for round displays and low-interaction environments.
- Focused on performance tuning and battery efficiency, addressing the unique challenges of wearable devices.
- Tested on physical devices to ensure real-world performance, responsiveness, and user experience.
- Maintained continuous alignment with client expectations while working independently, ensuring quality and timely delivery.
Unity Developer, Kool Games.
September 2023 - August 2024
- Integrated and optimized key systems, including engaging minigames, player notifications, and SDKs for player analytics and ads, boosting user engagement and app monetization.
- Leveraged Firebase for real-time data management and backend support, ensuring seamless and robust app performance through dynamic control of game variables.
- Conducted thorough debugging and performance optimizations, significantly improving app stability and efficiency across various devices.
Unity Developer Intern, Redcatpig.
February 2023 - June 2023
- Developed and contributed to KEO, a multiplayer vehicle combat game, focusing on gameplay, UI programming, and various complex systems.
- Practical expertise in ECS Quantum Engine & scripting API, using unsafe C# environments, adept problem solver in diverse programming environments.
- Collaborated closely with a team of experienced programmers, artists, and game designers, actively participating in daily discussions.
- Supported the team in various tasks, including bug fixing, and playtesting, while gaining hands-on experience in different aspects of game development.
Gameplay Programmer, Butter Games Studios.
February 2021 - March 2023
- Implemented diverse game mechanics, animations, and UI elements across various game engines.
- Developed character control systems to ensure smooth and responsive player interactions.
- Participated in design discussions and offered valuable insights to enhance the overall player experience.
- Provided support and assistance to fellow team members, fostering a collaborative and productive work environment.
Front-End Developer & Web Designer Intern, BITCLIQ.
February 2020 - June 2020
- Implemented front-end solutions using HTML, CSS, and JavaScript.
- Created responsive and interactive web applications.
- Ensured seamless navigation and optimal user experience.
- Designed custom icons, enhancing visual elements of projects.
- Created eye-catching flyers and mupis for effective marketing campaigns.
Education
Bachelor's degree in Games and Multimedia
2020 - 2023
ESTG - Instituto Politécnico de Leiria - Leiria Portugal
Final Grade: 16
Tesp Design for Digital Media
2018 - 2020
ESAD - Instituto Politécnico de Leiria - Leiria Portugal
Final Grade: 17
Awards & Recognition
- PlayStation® Awards 2022 Winner- Best Art.
- PlayStation® Awards 2022 Winner- Best Kids Game.
- 2022 PlayStation® Talents Award Finalist.
- More than 15 articles written for the video games I have developed.
- Featured on Itch.io’s and Indie DB’s front page.
- Ambassador of the Voodoo Academy program.