Rúben Sousa

Rúben Sousa

I'm a

Download CV

About

Game developer turned QA Tester. I test mobile games for Android and iOS at Infinity Games and automate the repetitive parts of QA with my own tools and scripts.
Before QA, I spent 4+ years building games in Unity and C#, including Grandma's Recipes, winner of two PlayStation® Talents Awards.

Skills

Game Development

Unity
C#
Photon Quantum
Unreal Engine
Blueprints
C++
Version Control (Git/Github, PlasticSCM)

QA & Testing

Quality Assurance
Mobile Testing (iOS/Android)
Bug Reporting
Regression Testing
Test Automation & Scripting
Log & Crash Analysis
Analytics & Event Validation
AI-assisted QA Workflows
Issue Tracking (Jira)

Tooling & Web

TypeScript / JavaScript
React, Node.js
HTML 5
CSS
Bootstrap
.Net

Resume

Skills & Abilities

  • Experienced in QA testing for mobile games, including structured test case execution, bug reporting, and regression testing across iOS and Android.
  • Over 4 years of experience developing video games, mainly in Unity, for PC, mobile and wearable platforms.
  • Advanced proficiency in C# and object-oriented programming (OOP), with a focus on clean and maintainable code.
  • Skilled in gameplay mechanics and UI programming, delivering engaging and intuitive user experiences.
  • Builds automation scripts and tooling and uses AI tools to streamline QA workflows.

Experience

QA Tester, Infinity Games.

December 2025 - Present
  • Designed and introduced a new QA workflow, backed by internal tools, scripts and AI, that made testing and bug reporting faster and more consistent.
  • Help define QA processes, priorities and testing documentation for the team.
  • Test mobile games across a broad range of Android and iOS devices, running structured test cases and regression passes on frequent builds.
  • Analyse device logs and crash reports to help developers narrow down root causes.
  • Reproduce and document bugs with clear steps, logs and device/build details, so developers can act without follow-up questions.
  • Work closely with developers, designers and producers from feature testing through to release.

Software Developer - Huawei Ecosystem, Freelance.

January 2025 - December 2025
  • Collaborated with Infinity Games to adapt and redevelop games for Huawei’s wearable ecosystem, with a focus on the Huawei Watch 5.
  • Successfully ported Infinity Loop Lite to next-gen smartwatches, ensuring compatibility with circular displays, limited input methods, and hardware-specific constraints.
  • Worked on rebuilding the original Infinity Loop using ArkTS on HarmonyOS, leveraging modern APIs and architecture for long-term maintainability and optimal performance.
  • End-to-end ownership - from technical analysis and architecture planning to implementation, optimization, testing, and delivery of production-ready builds.
  • Developed custom UI/UX tailored for round displays and low-interaction environments.
  • Focused on performance tuning and battery efficiency, addressing the unique challenges of wearable devices.
  • Tested on physical devices to ensure real-world performance, responsiveness, and user experience.
  • Maintained continuous alignment with client expectations while working independently, ensuring quality and timely delivery.

Unity Developer, Kool Games.

September 2023 - August 2024
  • Built mini-games and a player notification system for Bubble Paradise, a mobile bubble shooter (iOS/Android).
  • Integrated analytics and ads SDKs, and used Firebase to control game variables remotely without shipping new builds.
  • Debugged and optimized performance and stability across a range of mobile devices.

Unity Developer Intern, Redcatpig.

February 2023 - June 2023
  • Developed and contributed to KEO, a multiplayer vehicle combat game, focusing on gameplay, UI programming, and various complex systems.
  • Practical expertise in ECS Quantum Engine & scripting API, using unsafe C# environments, adept problem solver in diverse programming environments.
  • Collaborated closely with a team of experienced programmers, artists, and game designers, actively participating in daily discussions.
  • Supported the team in various tasks, including bug fixing, and playtesting, while gaining hands-on experience in different aspects of game development.

Gameplay Programmer, Butter Games Studios (student studio).

February 2021 - March 2023
  • Programmed gameplay mechanics, animations and UI in Unreal Engine and Unity, alongside my degree.
  • Worked on Grandma's Recipes (PlayStation® Talents Awards 2022 - Best Art and Best Kids Game) and Mars Blitz.
  • Developed character controllers and took part in game design discussions.

Front-End Developer & Web Designer Intern, BITCLIQ.

February 2020 - June 2020
  • Implemented front-end solutions using HTML, CSS, and JavaScript.
  • Created responsive and interactive web applications.
  • Designed custom icons, flyers and outdoor ads (mupis).

Education

Bachelor's degree in Games and Multimedia

2020 - 2023

ESTG - Instituto Politécnico de Leiria - Leiria Portugal

Final Grade: 16/20

CTeSP (Higher Technical Diploma) in Design for Digital Media

2018 - 2020

ESAD - Instituto Politécnico de Leiria - Leiria Portugal

Final Grade: 17/20

Awards & Recognition

  • PlayStation® Talents Awards 2022 - Winner, Best Art and Best Kids Game (Grandma's Recipes).
  • PlayStation® Talents Awards 2022 - Finalist.
  • More than 15 articles written for the video games I have developed.
  • Featured on Itch.io’s and Indie DB’s front page.
  • Ambassador of the Voodoo Academy program.

Projects

  • All
  • Unity
  • Mobile
  • Quantum
  • Unreal Engine
Bubble Paradise mobile game

Bubble Paradise

Kool Games

KEO multiplayer vehicle combat game

KEO

Redcatpig

Grandma's Recipes game

Grandma's Recipes

Butter Games Studios

Mars Blitz game

Mars Blitz

Butter Games Studios

Portal mechanic in Unreal Engine

Portal Mechanic (Unreal C++)